<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Anthony Cavuoti Blog</title><link>https://blog.anthonycavuoti.com/</link><description>Recent content on Anthony Cavuoti Blog</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 28 Jun 2026 00:00:00 -0700</lastBuildDate><atom:link href="https://blog.anthonycavuoti.com/index.xml" rel="self" type="application/rss+xml"/><item><title>Project Poke Economy</title><link>https://blog.anthonycavuoti.com/posts/project-poke-economy/</link><pubDate>Sun, 28 Jun 2026 00:00:00 -0700</pubDate><guid>https://blog.anthonycavuoti.com/posts/project-poke-economy/</guid><description>&lt;p&gt;Project Poke Economy is a fan systems-design concept about something Pokemon-style games have never really solved: proving that a collection was earned.&lt;/p&gt;
&lt;p&gt;If someone has thirty rare legendary creatures, that can mean two very different things. Maybe they spent hours catching them, transferring them, resetting saves, and doing the grind again. Or maybe they used a cheat device and created the same collection in minutes.&lt;/p&gt;</description></item></channel></rss>